At last I finished the (first version of the) program to smooth povray triangle meshes. Check: http://www.iki.fi/warp/PovUtils/smooth.html -- - Warp. -
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I added an option to the program. Now it works also if the triangles are not all defined clockwise or counter-clockwise. -- - Warp. -
I just downloaded this thing and have already found it useful! Well done! Anyone making Quake models (especially monsters) should pay heed, especially! - Grim