POV-Ray : Newsgroups : povray.programming : POV-reg entries=? Server Time
28 Jul 2024 14:31:34 EDT (-0400)
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From: Mark Wagner
Subject: Re: POV-reg entries=?
Date: 8 Nov 2001 02:01:29
Message: <3bea2dc9@news.povray.org>
Mahalis wrote in message <3be93c15$1@news.povray.org>...
>It says it needs MegaPOV or POV 3.1 installed (and it also seems to want
>that annoying HOME= entry in the registry), but the reason I was looking
for
>this kind of thing in the first place was because I couldn't run the
install
>program.


Weird.  I didn't think I removed that for the final version.  It should
check for a Home= registry entry, and if it doesn't find that, it should
deduce the correct path from the path to the executable file, and if it
can't do that (which should never happen), it should use "c:\temp\workarea"
as the homepath.  The problem could be that it can't find the editor dlls or
that it can't find "colors.inc".

--
Mark


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From:
Subject: Re: POV-reg entries=?
Date: 8 Nov 2001 03:33:32
Message: <1agkuts62utigs95u2iihtdangs11ane6l@4ax.com>
On Wed, 07 Nov 2001 18:52:50 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:

> > have you tested DJGPP ?
>
> No, but AFAIK that's a DOS port of gcc, not exactly what would be useful
> here.

http://www.djgpp.org/

1) can't DOS port work as console version ?
2) as I know (I not tested this) DJGPP has libraries to compile windows apps
3) it compile C++ fine
4) I tested some time ago your cygwin compile with my djgpp compile of megapov
(or pov31) and IIRC your version was faster only a little

there is an important information about it
http://clio.rice.edu/djgpp/win2k/main.htm

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Christoph Hormann
Subject: Re: POV-reg entries=?
Date: 8 Nov 2001 03:58:38
Message: <3BEA493C.217B9A85@gmx.de>

> 
> http://www.djgpp.org/
> 
> 1) can't DOS port work as console version ?
> 2) as I know (I not tested this) DJGPP has libraries to compile windows apps
> 3) it compile C++ fine
> 4) I tested some time ago your cygwin compile with my djgpp compile of megapov
> (or pov31) and IIRC your version was faster only a little
> 

I suppose it will be quite different on 95/98/ME and NT/2k, using memory
consuming apps in the DOS emulation of NT is probably not very efficient.
Anyway, since Cygwin and MinGW should be perfectly sufficient i don't see
any need to use DJGPP.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From:
Subject: Re: POV-reg entries=?
Date: 8 Nov 2001 04:01:26
Message: <2dikut0dh3i1jdpioj2qkfdrm3436aibk8@4ax.com>
On Thu, 08 Nov 2001 09:58:36 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:
> I suppose it will be quite different on 95/98/ME and NT/2k, using memory
> consuming apps in the DOS emulation of NT is probably not very efficient.

But I'm using it on NT. It works fine, fast and stable.

> Anyway, since Cygwin and MinGW should be perfectly sufficient i don't see
> any need to use DJGPP.

Right.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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From: Mahalis
Subject: Re: POV-reg entries=?
Date: 8 Nov 2001 06:31:33
Message: <3bea6d15$1@news.povray.org>
So I just need to copy SkyPOV into the Bin directory of POV 3.1 and it'll
work fine?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3bea2dc9@news.povray.org...
>
> Mahalis wrote in message <3be93c15$1@news.povray.org>...
> >It says it needs MegaPOV or POV 3.1 installed (and it also seems to want
> >that annoying HOME= entry in the registry), but the reason I was looking
> for
> >this kind of thing in the first place was because I couldn't run the
> install
> >program.
>
>
> Weird.  I didn't think I removed that for the final version.  It should
> check for a Home= registry entry, and if it doesn't find that, it should
> deduce the correct path from the path to the executable file, and if it
> can't do that (which should never happen), it should use
"c:\temp\workarea"
> as the homepath.  The problem could be that it can't find the editor dlls
or
> that it can't find "colors.inc".
>
> --
> Mark
>
>


Post a reply to this message

From: Mahalis
Subject: Re: POV-reg entries=?
Date: 8 Nov 2001 06:33:23
Message: <3bea6d83$1@news.povray.org>
I'm afraid, for me at least, I won't be able to use DOS either. The security
on these computers is so tight they're choking the life out of the people
who like to 'mess around' :-[

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--



news:2dikut0dh3i1jdpioj2qkfdrm3436aibk8@4ax.com...
> On Thu, 08 Nov 2001 09:58:36 +0100, Christoph Hormann
<chr### [at] gmxde>
> wrote:
> > I suppose it will be quite different on 95/98/ME and NT/2k, using memory
> > consuming apps in the DOS emulation of NT is probably not very
efficient.
>
> But I'm using it on NT. It works fine, fast and stable.
>
> > Anyway, since Cygwin and MinGW should be perfectly sufficient i don't
see
> > any need to use DJGPP.
>
> Right.
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{
//ABX
>
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)
}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35


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From: Mark Wagner
Subject: Re: POV-reg entries=?
Date: 9 Nov 2001 02:23:17
Message: <3beb8465@news.povray.org>
Mahalis wrote in message <3bea6d15$1@news.povray.org>...
>So I just need to copy SkyPOV into the Bin directory of POV 3.1 and it'll
>work fine?


Right.

--
Mark


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From: Mahalis
Subject: Re: POV-reg entries=?
Date: 9 Nov 2001 06:27:15
Message: <3bebbd93$1@news.povray.org>
Thanks.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3beb8465@news.povray.org...
>
> Mahalis wrote in message <3bea6d15$1@news.povray.org>...
> >So I just need to copy SkyPOV into the Bin directory of POV 3.1 and it'll
> >work fine?
>
>
> Right.
>
> --
> Mark
>
>


Post a reply to this message

From: Mahalis
Subject: Re: POV-reg entries=?
Date: 9 Nov 2001 16:55:38
Message: <3bec50da$1@news.povray.org>
Well, I tried it out today and it still said it couldn't find the Home entry
in the registry.. Are you sure you took that part out?

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3beb8465@news.povray.org...
>
> Mahalis wrote in message <3bea6d15$1@news.povray.org>...
> >So I just need to copy SkyPOV into the Bin directory of POV 3.1 and it'll
> >work fine?
>
>
> Right.
>
> --
> Mark
>
>


Post a reply to this message

From: Mahalis
Subject: Re: POV-reg entries=?
Date: 9 Nov 2001 18:04:17
Message: <3bec60f1$1@news.povray.org>
So if 'colors.inc' isn't there, it won't work (or it will look for HOME=)?
That could be my problem. I'll check.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--


"Mark Wagner" <mar### [at] gtenet> wrote in message
news:3bea2dc9@news.povray.org...
>
> Mahalis wrote in message <3be93c15$1@news.povray.org>...
> >It says it needs MegaPOV or POV 3.1 installed (and it also seems to want
> >that annoying HOME= entry in the registry), but the reason I was looking
> for
> >this kind of thing in the first place was because I couldn't run the
> install
> >program.
>
>
> Weird.  I didn't think I removed that for the final version.  It should
> check for a Home= registry entry, and if it doesn't find that, it should
> deduce the correct path from the path to the executable file, and if it
> can't do that (which should never happen), it should use
"c:\temp\workarea"
> as the homepath.  The problem could be that it can't find the editor dlls
or
> that it can't find "colors.inc".
>
> --
> Mark
>
>


Post a reply to this message

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