POV-Ray : Newsgroups : povray.programming : intel c++ Server Time
28 Jul 2024 14:30:37 EDT (-0400)
  intel c++ (Message 1 to 3 of 3)  
From: Mael
Subject: intel c++
Date: 10 Oct 2001 03:15:12
Message: <3bc3f580@news.povray.org>
hello,

what options did you use to compile pov3.5 with intel c++ ?
i try -G6 -O3 -QaxK -Qip to compile megapov, and results are really
scene-dependant.. (some time 10% faster, and some time slower than the vc++
compile !) (on an athlon)

M


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From: Thierry B 
Subject: Re: intel c++
Date: 12 Oct 2001 12:12:46
Message: <3BC7167E.75489499@chez.com>
Mael wrote:
> 
> hello,
> 
> what options did you use to compile pov3.5 with intel c++ ?

	but, but, but... you have the _sources_ ???

> i try -G6 -O3 -QaxK -Qip to compile megapov, and results are really
> scene-dependant.. (some time 10% faster, and some time slower than the vc++
> compile !) (on an athlon)
> 
> M

-- 
Thierry,             http://la.buvette.org/exPOV/


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From: Ron Parker
Subject: Re: intel c++
Date: 12 Oct 2001 12:45:13
Message: <slrn9se7gr.fr3.ron.parker@fwi.com>
On Fri, 12 Oct 2001 18:12:46 +0200, Thierry B. wrote:
>Mael wrote:
>> 
>> hello,
>> 
>> what options did you use to compile pov3.5 with intel c++ ?
>
>	but, but, but... you have the _sources_ ???

No, that's why he said he tried with MegaPOV. 

-- 
#macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
-z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
P(z+a)P(z-a)R(-z-z-x a)pigment{rgbt 1}hollow interior{media{emission T}}finish{
reflection.1}}#end Z(-x-x.2y)Z(-x-x.4x)camera{location z*-10rotate x*90}


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