POV-Ray : Newsgroups : povray.programming : Pelin noise? Server Time
28 Jul 2024 18:20:08 EDT (-0400)
  Pelin noise? (Message 1 to 2 of 2)  
From: Lonnie Ezell
Subject: Pelin noise?
Date: 18 Dec 1999 21:14:07
Message: <385c3f6f@news.povray.org>
Does anyone know if there is a way to use Perlin-type noise within POV
textures. Or is this the turbulence setting?

If there's not a way to do it using inbuilt functions, can anyone explain
how to use macros to create procedural textures?

Thanks in advance,
Lonnie


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From: Chris Huff
Subject: Re: Pelin noise?
Date: 18 Dec 1999 21:25:55
Message: <chrishuff_99-2948D3.21263218121999@news.povray.org>
In article <385c3f6f@news.povray.org>, "Lonnie Ezell" 
<kil### [at] mailcom> wrote:

> Does anyone know if there is a way to use Perlin-type noise within POV
> textures. Or is this the turbulence setting?

Many of the patterns use perlin noise, including bozo, wrinkles, etc.


> If there's not a way to do it using inbuilt functions, can anyone explain
> how to use macros to create procedural textures?

Probably the closest thing to what you want would be a function pigment, 
in MegaPOV. It allows you to specify a function for the pattern.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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