Hi,
the simplest way would be to render your textures to an image.
Use a plane and one light. Place the camera over the plane.
Do not use any finish parameter.
POV-Ray is one of the best texture map generators around.
AL schrieb:
> I've migrated to lightwave for animation work (although I still think
> POVs raytrace renders are far superior) and am playing around with
> trying to "convert" some POVRay procedurals to LW format. I'm thinking
> this is doable and have been trying with metals to start but can't get
> them quite right. Anybody that might have any suggestions on how some of
> the POV texture calls would translate to LW would be appreciated.
>
> Tony
-tb
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