I'm trying to figure out how to make media able to more halo like
effects. (ie scaling of media doesn't effect brightness of emission) I
see optical depth seems to be the one effecting the most. And would like
a more detailed explaination on how it works.
I know I could adjust it so its always for full ray. But that would make
the media just as slow and if i remove those eponants for halo like
media i could even speed it up, maybe.
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