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On Thu, 15 Oct 1998 21:06:10 -0500, Dan Connelly <djc### [at] flashnet>
wrote:
>When render is initiated from the top menu pull-down without saving
>changes made to the selected editor buffer, the code crashes.
>
>This does not occur if the File->Save is done before rendering.
I have duplicated this and am investigating it. Thanks for telling
me how to duplicate this crash; it's been bugging me for days now,
because I never knew why it was happening.
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On Thu, 15 Oct 1998 21:06:10 -0500, Dan Connelly <djc### [at] flashnet>
wrote:
>When render is initiated from the top menu pull-down without saving
>changes made to the selected editor buffer, the code crashes.
>
>This does not occur if the File->Save is done before rendering.
Well, the good news is, I found the bug. The bad news is, there
doesn't seem to be anything I can do about it. The problem is,
the 3.01 editor doesn't define an equivalent for ungetc, so when
the 3.1 code tries to call ungetc, it gets the one in the runtime
library, but it doesn't have a valid file pointer (it has the
special value that identifies an internal stream.) So it blows
up.
The problem should fix itself when the 3.1 windows source is released,
however.
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