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Hi,
I am very interested in volumetric rendering, and since now POV have this
ability I try to play with it just a bit.
The fact is that I can only render volumetric fire or clouds that appears to
be "pointilized". I mea I can't get a continuos color inside the flame for
example. The fact is that if you take a photo of a flamne, the "interior"
appears continuos, so the question is,
there is some ways of taking away the pointilized effect?
Thanks a lot
--fabio
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Fabio Pellacini
Ph.D. student - CS Dept. of Cornell U.
e-mail: fab### [at] cscornelledu
web-page: http://www.cs.cornell.edu/fabio
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On Wed, 30 Sep 1998 09:55:13 -0400, Fabio Pellacini
<fab### [at] cscornelledu> wrote:
>Hi,
>I am very interested in volumetric rendering, and since now POV have this
>ability I try to play with it just a bit.
>The fact is that I can only render volumetric fire or clouds that appears to
>be "pointilized". I mea I can't get a continuos color inside the flame for
>example. The fact is that if you take a photo of a flamne, the "interior"
>appears continuos, so the question is,
>there is some ways of taking away the pointilized effect?
This question isn't really on-topic for povray.programming, which is about
programming the actual POV-Ray C source code, not about the POV script
language. You'd probably get better answers by asking in povray.general
or povray.newusers (which, despite the name, has a lot of old-timers
hanging around.)
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