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Thought someone might be interested in the following information.
I set up a Sun Ultra Sparc workstation as follows
HARDWARE:
Dual sparc 168mhz processors with sparc floating point processors
128Mb of memory
12Gb of Disk space
OPERATING SYSTEM:
Sun Solaris v2.6
Common Desktop Environment v1.0 (Now available with Solaris v2.6)
COMPILATION COMPONENTS: (All built specifically for
sparc-sun-solaris2.6)
gcc v2.8.1
binutils v2.8.1
gdb v4.16
make v3.76.1
libstdc++ v2.8.1
POVRAY SOURCE v3.02 (also compiled compression tools that came with
POV-Ray Source)
I built the x-povray version of the product with little trouble. I
built a Sun Package (using pkgmk) to install the POV product in
/opt/local/ which is the preferred location for 3rd party products for
Solaris. This makes the pkgadd and pkgrm of POV-Ray from a Sun box
effortless.
My testing of the POV engine has had zero problems and the POV x-povray
works well with the CDE (Common Desktop Environment). I've tested the
program with several sustained, simultaneous animation renders. Here's
some numbers I've come up with.
A single 62 frame animation render outperformed an Intel (PentPro
180mhz) by 33% (Sparc was 33% faster). The Ultra-Sparc render reported
more sampling, but I could not tell any significant difference in the
resulting avi file.
Muliple, simultaneous animation renders (3 scenes ranging from 48 to 62
frames) buried the Intel, but the Ultra-Sparc showed no signs of
slowing. (I may try adding additional simultaneous renders to see when
the Ultra slows when I get time)
Obviously, anyone would expect a Dual Sparc to outperform Intel. I
report the results as a "Frame of Reference". Does anyone have a
suggestion where I could look in the POV source to get even more
performance out of the Solaris v2.6 build? I mean something simple,
like a header setting or compile option.
McNaul
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