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Hey everybody,
I was working on an image for a friend of mine who is really into
baseball and i thought "Sure, no problem! How hard can it be?" I was going
fine until I got to the baseball. It seems there is the matter of the seam
and the stitching that goes with it. The stitching probably won't be too
hard to do once I get the first thing I need: The equasion for the seam.
Unfortunately, I have only had up to college algebra so I haven't had enough
math to figure out the equasion for a 3D sine wave. Those machines that
make baseballs have to use an equsion of some sort to follow the stitches!
Also, is there something similar to a "point" I can use in pov-ray that
would allow me to actually place the seam on the baseball? Any help would
be greatly appreciated.
Duane
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Duane Tackett wrote:
>
> Hey everybody,
>
> I was working on an image for a friend of mine who is really into
> baseball and i thought "Sure, no problem! How hard can it be?" I was going
> fine until I got to the baseball. It seems there is the matter of the seam
> and the stitching that goes with it. The stitching probably won't be too
> hard to do once I get the first thing I need: The equasion for the seam.
> Unfortunately, I have only had up to college algebra so I haven't had enough
> math to figure out the equasion for a 3D sine wave. Those machines that
> make baseballs have to use an equsion of some sort to follow the stitches!
> Also, is there something similar to a "point" I can use in pov-ray that
> would allow me to actually place the seam on the baseball? Any help would
> be greatly appreciated.
>
I recently did a baseball picture:
http://www.flash.net/~djconnel/POV/baseball.jpg
I punted on the baseball modeling, using image maps instead of trying
to really do a 3-d job of it. If you want my image maps, send me
email.... they are modified from an image I got at the Worth
web site.
Dan
P.S. My understanding is this group is for actual coding issues with
the POV source. I would redirect this discussion to povray.general,
where this sort of thing is more usually discussed.
--
http://www.flash.net/~djconnel/
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