POV-Ray : Newsgroups : povray.programming : Suggestions for next POV-Ray Server Time
29 Jul 2024 10:26:22 EDT (-0400)
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From: Christoph Hormann
Subject: Re: Suggestions for next POV-Ray
Date: 7 Oct 2004 11:15:02
Message: <ck3me0$85e$1@chho.imagico.de>
James Coons wrote:
> 
> 8. It would be nice to incorporate INI options directly into the source
> code, like MegaPov does.

Last time i checked MegaPOV did not have such a feature (and it will 
most likely not get it either).

> 9. Are MegaPov features considered for incorporation into the "official"
> Pov-Ray?

Sure, and if you have a look at the list of patches in MegaPOV:

http://megapov.inetart.net/patches.html

you will see that there are quite some patches listed which were 
included after POV-Ray 3.5.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______


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From: Christopher James Huff
Subject: Re: Suggestions for next POV-Ray
Date: 7 Oct 2004 15:30:46
Message: <cjameshuff-9D71D0.15304507102004@news.povray.org>
In article <4164b784@news.povray.org>,
 "James Coons" <jac### [at] ameritechnet> wrote:

> 10. Output directly to JPG format, specifying the image quality in-line.

As Warp said, this just won't be done. It has been considered, and 
decided to be a bad idea. Convert to JPEG in an external program, where 
you can adjust the settings to get the best results.


> 11. I would like a "flag" ("/overwrite", for instance) that would update an
> existing image (assuming the same size and type) when selecting a screen
> region. For instance, I adjust the reflectivity of a small object, highlight
> just that object, re-render it and the rendered results are written "in the
> right spot" into the target image, instead of the original image being
> deleted.

There are many problems with this idea. First, the whole image needs to 
be re-rendered. Changes to an object can affect any portion of the 
image, so updating the image just won't work right.

Selecting an object to render could be useful during the development 
process, but would require that the entire scene be held in memory, and 
other big changes. Just use the existing partial rendering feature.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Thorsten Froehlich
Subject: Re: Suggestions for next POV-Ray
Date: 7 Oct 2004 16:43:22
Message: <4165aa6a@news.povray.org>
In article <4164b784@news.povray.org> , "James Coons" 
<jac### [at] ameritechnet> wrote:

> I have a few suggestions for the next POV-Ray:

This is the wrong group for this question.  This group is for discussion of
the POV-Ray source code.  POV-Ray feature suggestions should be posted in
povray.general, but in the past it has turned out that suggested features
already exist and a user simply did not know about them.  So if unsure,
asking in povray.newusers first might be possible.  Platform-specific
suggestions - that includes everything GUI related or requests for GUI
additions - should be posted in the group for the appropriate platform.

    Thorsten


____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

Visit POV-Ray on the web: http://mac.povray.org


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From: Thorsten Froehlich
Subject: Re: Suggestions for next POV-Ray
Date: 7 Oct 2004 16:48:11
Message: <4165ab8b@news.povray.org>
In article <cjameshuff-9D71D0.15304507102004@news.povray.org> , Christopher
James Huff <cja### [at] earthlinknet>  wrote:

>> 10. Output directly to JPG format, specifying the image quality in-line.
>
> As Warp said, this just won't be done. It has been considered, and
> decided to be a bad idea. Convert to JPEG in an external program, where
> you can adjust the settings to get the best results.

Actually, JPEG output is even implemented and does work, but it is
intentionally disabled.

    Thorsten

____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


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