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I couldn't find an appropriate email address for bug reports, for some
strange reason, so I hope if I post this here it will get to the right
person. The only address I found was win### [at] povrayorg, which states
that it is for Windows bugs. Perhaps I just missed it.
While attempting to answer a question posed in a post made on Sunday,
I discovered a bug in the ultra_wide_angle camera code. When I
specify a camera angle of 360 degrees, what I get is just under 120
degrees. This is because the code in create_ray in render.c divides
the camera angle by 180 rather than multiplying by pi/180 (M_PI_180)
as the other camera types do. To work around it, I can multiply the
angle I want by pi, but it would be nice if this were fixed in a
future release.
In case it matters, the problem was verified on version 3.00 for
Windows, but was discovered while reading the version 3.02 source code
for Unix.
Thanks for a great program, and keep up the good work.
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