POV-Ray : Newsgroups : povray.programming : Primitive BOX, how to wrap a texture? : Re: Primitive BOX, how to wrap a texture? Server Time
28 Nov 2023 18:27:53 EST (-0500)
  Re: Primitive BOX, how to wrap a texture?  
From: GioSeregni
Date: 12 Nov 2023 16:05:00
Message: <web.65513db479784ca8d0d0a7c459126100@news.povray.org>
Everything works in the metric system. The block cube is m.1x1x1
In this way if I choose X=1.65 the block will be 1.65 meter wide
The origin MUST be at the center to aid transformations and translations.
Textures are calibrated with the file name. In this case the pictures are large
m.1.20x1.20. In this way the size is transcribed in the pov file, and, since the
file is not "once", the texture is repeated by PovRay as much as necessary.

Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.