POV-Ray : Newsgroups : povray.programming : Interested in CMake support (build system, IDE integration) : Re: Interested in CMake support (build system, IDE integration) Server Time
21 Apr 2024 06:44:35 EDT (-0400)
  Re: Interested in CMake support (build system, IDE integration)  
From: Mr
Date: 11 Jun 2020 10:55:01
Message: <web.5ee2459ddc6ec2766adeaecb0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> > Am 22.10.2016 um 12:42 schrieb LanuHum:
> > > For example, the structure is different from the master and hgpovray.
> > > Now I understand why stupid written configuration files gnumake.
> > > CMakeListsGenerator.py
> >
> > So instead of an Automake script we'd get a Python script?
> >
> > I'm not sure if this is really a win -- most notably since Automake does
> > a lot more than just determine what files to compile and what libraries
> > to link, such as detecting whether particular semi-standard include
> > files, data types or functions are available (defining all those
> > HAVE_SOMETHING macros you find scattered throughout the POV-Ray source
> > code).
> I do not reinvent the wheel. I just do not know Automake, but need to build the
> program. I do not know where I have to write the changes to be included in your
> project my files. I found a solution to the primitive, but it works.
> My posts on this thread are just an idea.
> Someone might want to develop it.
> The source code of the blender always had several options for building:
> cmake, make and scons.
> Scons uses python.
> :)

The first CMake repository provided by ideasman42 has been removed :-( I asked
if he had kept an archive and no he didn't ... would any compulsive downloader
have kept a version somwhere? I tried the Internet Archive to no success as

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