Details for implementation see in this video:
Here is a more general video but its 1 year old.
Why is OpenCL so important for the future of Raytracing?
Some years ago we had two versions of POV-Ray, one version with SSE, and one
"Normal version". How much faster was this SSE-Version really?
1,2,6 times faster?
Thats nothing compared to what you can reach using OpenCL and a actual GPU.
We are starting with 10x and going up to 30x faster.
Here is another example realtime Particel-Physics for streamlining objects:
See the future ...
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