In article <email@example.com>, ano### [at] anonymousorg says...
> If you're worried about the quality of your build, you may want to
> compare it to the latest semi-official development build of the master
> branch, which can be found at https://github.com/c-lipka/povray/releases.
Qu'est-ce que c'est "quality of the build"?
> Also, Linux builds frequently use different mathematical precision than
> Windows builds (and there may also be differences between the Windows
> plain 32 bit builds on one hand, and the 32 bit SSE2 and 64 bit builds
> on the other hand), which in some rare cases might produce noticeable
> differences in the output.
That Apocolypse pigment was a tiny background object and I wasn't
*really* concerned , but I just noticed one of my foreground objects
looks completely different. It smells like the povdos version is
ignoring the scale 5*inches. I definitely have to RCA this.
> That said, there is also a possibility that you've found a bug, and
> therefore I do indeed want to know more about this.
 you can't even really tell in the video. But I use an ancient ACDSee
to flip lossless png files at 18 fps during development, and there it
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