In article <firstname.lastname@example.org>, ben### [at] outlookcom
> For anyone interested in following along,
> I forked POV-Ray and created a
> new branch targeted just at getting it to compile in VS2015. The fork is
Good. It is not possible to even get a copy of vs10, so a newbie is out
of luck trying to build.
> I copied the directory windows/vs10 to windows/vs2015. That way, it will
> continue to compile with previous versions. I then re-targeted all
> included project files.
Don't you need povray.sln? It is missing.
> My first attempts are to get the ancillary libraries compiling correctly.
It looks like all you did was fix toFloat.h. I was hoping you'd be
further along. I've already hacked in the missing million boost_ptr::
in 2 non-functional workspaces.
> Both the Boost libraries give errors, as do the OpenEXR libraries. The
> jpeg, libpng, tiff, and zlib projects all compile (apparently) correctly.
> For Boost and OpenEXR, I'm going to go to the source and download new
> versions, then work to integrate them in the current directory structure
> as it is now. However, is there any reason they aren't simply excluded
> from the source, with a note that they are dependencies?
 I *really* want to get povdos going. I have a 4 linux box
renderfarm. My windows box is about 50% faster at povray than those 4
boxes _combined_. (All praise to whoever added SMP to povray.)
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