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On 27/07/2014 18:30, Le_Forgeron wrote:
> On 27/07/2014 18:08, bakom wrote:
>> For Box in POV-ray we have to give only two values i.e. corner1 and corner2 as:
>>
>> Box
>> {<corner1><corner2>}
>>
>> Now I want to draw objects in POV-ray as shown in below links
>> http://ctrlv.in/363770
>> http://ctrlv.in/363771
>> These objects in BRL-CAD came under ARB (Arbitrary Convex Polyhedron).
>> Which path should I follow to make these four objects in POV-ray?
>>
>
> For once, I will say "mesh" (or mesh2, it's the same object with a
> different syntax).
>
> But that's only the beginning of your problem.
>
>
Another approach would be using "intersection" of "plane"s.
--
IQ of crossposters with FU: 100 / (number of groups)
IQ of crossposters without FU: 100 / (1 + number of groups)
IQ of multiposters: 100 / ( (number of groups) * (number of groups))
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