> I'm currently working on a 3.7 branch which will implement the above
> (among a lot of other fancy stuff of course, but it double-features as a
> prototype for a generic "branching framework"); adapting the approach to
> other branches should be easy enough.
> Comments, anyone?
My concern would be that you release a branch with unbiased rendering
:-) , I release a branch with sky-coloured fog, someone else does a
branch for physics simulation, but how to render a scene utilising all
of those features at once?
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