|
 |
May I suggest you check out the books listed in the documentation for
understanding the algorithms used in POV-Ray? It is not like the algorithms
were conjured up by the POV-Team from thin air ;-) Well, actually some were,
but that is another story...
There is plenty of other ray-tracing literature out there, too. If you need
well-annotated ray-tracing source code, I would recommend the book
"Physically Based Rendering", which explains pretty must everything there is
necessary to know.
Grown source code like that in POV-Ray is not particularly suited to learn
the basics of ray-tracing. Books are much better for that :-)
Thorsten, POV-Team
Post a reply to this message
|
 |