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23 Sep 2023 13:04:55 EDT (-0400)
povray.programming (Thread 101 to 150 of 1340)
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Date
Last Post
Subject
Author
22 Dec 2010
10 Jan 2011
Class/flow diagrams
(6)
Aidy
27 Nov 2010
29 Nov 2010
C++ inheritance puzzler
(13)
clipka
24 Nov 2010
27 Nov 2010
Get polygon(or mesh) information
(4)
tltsai
6 Sep 2010
10 Sep 2010
easy way to do a baseball field?
(3)
lester
1 Sep 2010
1 Sep 2010
.exe runs OK from IDE, but crashes when run from...
(2)
stbenge
25 Aug 2010
26 Aug 2010
random numbers in c++
(11)
Anthony D Baye
5 Aug 2010
8 Aug 2010
any way use povray in visual basic
(4)
ricky312
14 Jun 2010
14 Jun 2010
Lionsnake source code
(1)
FITHISUX
2 Jun 2010
2 Jun 2010
where to start?
(3)
jazzman
18 Mar 2010
21 Mar 2010
Height_field storage method
(4)
scott
16 Mar 2010
26 Mar 2010
Computationally intensive parts of POV-ray?
(4)
Michael
11 Mar 2010
11 Mar 2010
Sample Raytracer from Documentation as Fragment ...
(1)
Roman Reiner
14 Feb 2010
14 Feb 2010
howto question
(2)
danny280279
9 Feb 2010
13 Feb 2010
calculation for pixel normal value and color va...
(6)
Yunying
9 Feb 2010
9 Feb 2010
<no subject>
(1)
Yunying
27 Jan 2010
13 Feb 2010
Making Light... Not act like light....
(9)
Sword
14 Jan 2010
15 Jan 2010
Passing macros as macro arguments ?
(3)
Sktx
26 Dec 2009
29 Dec 2009
Problems with editor dll
(5)
mosaik
16 Dec 2009
16 Dec 2009
Compiling MegaPov 0.6 for Windows - question
(1)
H Karsten
1 Dec 2009
3 Dec 2009
Simple way to make POV-Ray for windows work in c...
(8)
PerNyblom
14 Oct 2009
19 Oct 2009
Passing custom key presses to a POV scene?
(21)
stbenge
10 Oct 2009
28 Feb 2011
CUDA support
(7)
Helge Stiemerling
8 Oct 2009
29 May 2010
Running POV-Ray Through DDE Link
(7)
akash
7 Oct 2009
12 Nov 2009
how to integrate povray into Maya
(46)
yaoyansi2
10 Sep 2009
10 Sep 2009
Radiance HDR and the GAMMA header field
(3)
clipka
13 Aug 2009
13 Aug 2009
Just a humble suggestion: OpenCL
(1)
Saul Luizaga
7 Jul 2009
11 Jul 2009
Pov-Ray Windows plotting code
(41)
David H Burns
26 Jun 2009
5 Aug 2009
Executing POV from Visual Basic
(8)
Orionis
30 May 2009
2 Oct 2009
Targa format specifics
(3)
Anthony D Baye
22 May 2009
8 Jun 2009
Random and array
(7)
Jimi aka James
14 May 2009
14 May 2009
Explanation of Sample_Threshold in tracepixel.cpp?
(1)
Jay Fox
20 Apr 2009
21 Apr 2009
This might actually prove useful...
(2)
Chambers
17 Apr 2009
17 Apr 2009
Re: Bounding box and isosurface, 3.7 query
(1)
clipka
8 Apr 2009
9 Apr 2009
Explanation of source code
(3)
queercore
6 Apr 2009
6 Apr 2009
Explanation of point inside a triangle code
(5)
queercore
5 Apr 2009
16 Apr 2009
A possible solution for coincident surfaces?
(7)
Chambers
7 Mar 2009
8 Mar 2009
Formula or implementation wrong?
(4)
clipka
26 Feb 2009
27 Feb 2009
advice for a wannabe
(4)
Anton Sherwood
20 Feb 2009
21 Feb 2009
sources for Mac OS 9 code warrior
(3)
vivid
13 Jan 2009
13 Jan 2009
combining isosurface and CSG
(5)
Reiner Jung
4 Jan 2009
11 Apr 2009
Questions for the math geeks
(8)
clipka
3 Jan 2009
3 Jan 2009
Panorama 360 degree with POV-ray
(2)
AlpVir
8 Dec 2008
8 Dec 2008
colour and texture
(9)
The FD
28 Nov 2008
13 Jan 2009
Implementing a new pigment
(12)
Nicolas Alvarez
25 Nov 2008
28 Nov 2008
Animation performance
(11)
Brent Fraser
12 Nov 2008
12 Nov 2008
Successful cross-compilation for GP2X.
(1)
Julien Verneuil
2 Oct 2008
2 Oct 2008
Prisms, lathes, and code duplication
(1)
Nicolas Alvarez
15 Jul 2008
27 May 2014
Re: combining partial images
(2)
Nicolas Alvarez
27 Jun 2008
30 Jun 2008
Speeding up MInverse
(4)
Algo
6 Jun 2008
29 Jun 2008
Fixing mandelx_pattern
(14)
Algo
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