POV-Ray 4 should include a stereoscopic camera for generating separate left eye
and right eye views of a scenery. We at University of Basel have developed such
an extension for POV-Ray 3.9 already based on the publications of Paul Bourke at
http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/povcameras/.
The code has been optimized such that the computation is faster. One of our
s3d-films can be found here: http://www.youtube.com/watch?v=bkCo982_cl0.
Am 25.09.2010 11:16, schrieb tlgreif:
> POV-Ray 4 should include a stereoscopic camera for generating separate left eye> and right eye views of a scenery. We at University of Basel have developed such> an extension for POV-Ray 3.9 already based on the publications of Paul Bourke at
^^^
I doubt this ;-)
"tlgreif" <b.t### [at] gmxch> wrote:
> POV-Ray 4 should include a stereoscopic camera for generating separate left eye> and right eye views of a scenery. We at University of Basel have developed such> an extension for POV-Ray 3.9 already based on the publications of Paul Bourke at> http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/povcameras/.> The code has been optimized such that the computation is faster. One of our> s3d-films can be found here: http://www.youtube.com/watch?v=bkCo982_cl0.
If they only were to insert the full feature set of MegaPov, you'd probably have
what you're after. The camera_view pigment would do well here for some
"advanced", "serious" uses of povray.