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Maybe POV4 could include a kind of pluggable script within the engine that would
allow people to implement different stuff (shading models, cartoon rendering,
etc, etc, (yes - ambient occlusion(!)!)!).
Simple as using POV->Trace->Output*result.
on_trace(x,y)
{
#if(trace(x,y)>=.5)
final_pixel_color = 0.5;
#else
final_pixel_color = "whatever it should have been";
#end
}
x and y being derived from the camera & look_at etc.
?
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