POV-Ray : Newsgroups : povray.pov4.discussion.general : Networkrendering made easy Server Time
22 Dec 2024 07:29:08 EST (-0500)
  Networkrendering made easy (Message 1 to 6 of 6)  
From: H  Karsten
Subject: Networkrendering made easy
Date: 1 Nov 2009 21:25:01
Message: <web.4aee42bf4efc2857da6353d60@news.povray.org>
Did you ever use the rendermans network render feature?

It is extreme cool and quick'n dirty.
It use only one Port and _nothing_ else!

The actual beta of PovRay already supports multicore rendering. To enhance the
render power, a network render feature would help.

To use just one port like RenderMan do would be a great thing. It makes it easy
to use several OSes in a render cluster and save time to setup network
rendering.

Holger

(Ok, that's enough for today, now I'm shut up ;)


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From: Chambers
Subject: Re: Networkrendering made easy
Date: 15 Nov 2009 15:47:36
Message: <4b0068e8$1@news.povray.org>
Once 3.7 is complete, I believe more distributed forms of rendering 
would be possible.

But one thing at a time.  The first 3.7 beta was released in 2005; I'd 
like to see this go final, first :)

...Chambers


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From: Warp
Subject: Re: Networkrendering made easy
Date: 15 Nov 2009 16:18:19
Message: <4b00701b@news.povray.org>
Chambers <Ben### [at] gmailcom> wrote:
> But one thing at a time.  The first 3.7 beta was released in 2005; I'd 
> like to see this go final, first :)

  What's wrong with perpetual beta status? Google does that and it has
worked just fine for them... ;)

-- 
                                                          - Warp


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From: clipka
Subject: Re: Networkrendering made easy
Date: 15 Nov 2009 16:51:58
Message: <4b0077fe$1@news.povray.org>
Chambers schrieb:
> Once 3.7 is complete, I believe more distributed forms of rendering 
> would be possible.
> 
> But one thing at a time.  The first 3.7 beta was released in 2005; I'd 
> like to see this go final, first :)

Yes, that's the roadmap. While the basic architecture of 3.7.0 is in 
fact geared towards generic support for distributed rendering, the 
coming version will make use of that architecture only for symmetric 
multiprocessing; anything beyond that is left for future versions, in 
order to get this one stable and out of the door ASAP.


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From: MessyBlob
Subject: Re: Networkrendering made easy
Date: 19 Nov 2010 21:15:00
Message: <web.4ce72ebdfa0d0beaaddfbead0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
>   What's wrong with perpetual beta status? Google does that and it has
> worked just fine for them... ;)

As an umbrella status, this is OK.
Would it be advantageous to have features or SDL keywords individually
(formally) tagged with a status, as informally happens anyway with new stuff?
Caveat: could become complicated where features are combined, e.g. media with
radiosity.


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From: clipka
Subject: Re: Networkrendering made easy
Date: 20 Nov 2010 11:40:00
Message: <4ce7f9e0$1@news.povray.org>
Am 20.11.2010 03:13, schrieb MessyBlob:
> Warp<war### [at] tagpovrayorg>  wrote:
>>    What's wrong with perpetual beta status? Google does that and it has
>> worked just fine for them... ;)
>
> As an umbrella status, this is OK.
> Would it be advantageous to have features or SDL keywords individually
> (formally) tagged with a status, as informally happens anyway with new stuff?
> Caveat: could become complicated where features are combined, e.g. media with
> radiosity.

1) This is already done. For instance, if you use SSLT, you'll get a 
warning that the feature is experimental.

2) There may still be the need for beta versions, as the integration of 
a feature may accidently break another unrelated one. And then there are 
major architectural changes as with 3.7, which involve the risk of 
breaking virtually any feature you could name.


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