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From: Warp
Subject: Re: New camera, or new camera docs illustrations.
Date: 29 May 2009 09:09:48
Message: <4a1fde9c@news.povray.org>
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scott <sco### [at] scottcom> wrote:
> No wonder POV is so slow to develop if you have to debate whether
> using more meaningful keywords is a good thing or not :-( Oh well.
Have you ever thought that adding new keywords can potentially break
existing scenes? The SDL namespace is already heavily cluttered as it is.
--
- Warp
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From: Warp
Subject: Re: New camera, or new camera docs illustrations.
Date: 29 May 2009 09:13:18
Message: <4a1fdf6e@news.povray.org>
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gregjohn <pte### [at] yahoocom> wrote:
> How about making a one-pass anaglyph, doing image processing, or setting up a
> captioning system for animation, submitting to an animation contest that wants
> non-4:3 entries? For doing "great things" in povray (as opposed to "petty
> things" in povray like taking someone's code to make full-screen wallpaper),
> you might have to know exactly where an object will be relative to the camera.
If you have a 4:3 photograph and you want to fill your 16:9 screen with it,
what do you do?
Why can't the same answer be applied to a 4:3 povray-generated image?
--
- Warp
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From: scott
Subject: Re: New camera, or new camera docs illustrations.
Date: 29 May 2009 09:48:41
Message: <4a1fe7b9@news.povray.org>
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>> In which case I see
>> that as a silly choice for the default behaviour.
>
> I asked what should, in your opinion, be the default behavior. You didn't
> answer that question.
I did already in an earlier post - no time to repeat sorry, go find it if
you're interested.
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> If you have a 4:3 photograph and you want to fill your 16:9 screen with
> it,
> what do you do?
Well not what POV does by default, that's for sure, unless I want everyone
to look fat :-)
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From: Warp
Subject: Re: New camera, or new camera docs illustrations.
Date: 29 May 2009 10:31:24
Message: <4a1ff1bc@news.povray.org>
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scott <sco### [at] scottcom> wrote:
> > If you have a 4:3 photograph and you want to fill your 16:9 screen with
> > it,
> > what do you do?
> Well not what POV does by default, that's for sure, unless I want everyone
> to look fat :-)
So my question stands: Why can't you do the exact same thing with a
povray-generated image as you would do with a photo?
--
- Warp
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> So my question stands: Why can't you do the exact same thing with a
> povray-generated image as you would do with a photo?
Of course you can, but it's usually by some contrived method (either within
POV or with some external tool). If the default POV camera behaviour
matched what most people want to do when showing a 4:3 image on a 16:9
device then it would be a lot simpler (ie you just type in +w1920 +h1200 or
whatever and hit render).
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From: Warp
Subject: Re: New camera, or new camera docs illustrations.
Date: 29 May 2009 15:45:24
Message: <4a203b54@news.povray.org>
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scott <sco### [at] scottcom> wrote:
> Of course you can, but it's usually by some contrived method
I wouldn't consider cropping an image "contrived", but whatever.
--
- Warp
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From: Chambers
Subject: Re: New camera, or new camera docs illustrations.
Date: 29 May 2009 23:12:10
Message: <4a20a40a@news.povray.org>
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scott wrote:
>> I somehow get the feeling that you are making the assumption that all
>> scenes are designed for a 4:3 aspect ratio because that's the default,
>> and that you are arguing what happens when you want to render it for a
>> 16:9 (or sometimes 16:10) monitor.
>
> Yes, that is my assumption for the default behaviour, that the author
> just uses the default aspect ratio without a second thought for anyone
> else who might want to render it. This is quite typical of the images
> you see posted on this server, which often then people then want to
> render as a desktop wallpaper.
Alright then, let's ask this:
What should the behavior be, when a scene is composed "without a second
thought for anyone else," and originally rendered in the default 4:3
aspect ratio... and you want to render it in a 3:4 aspect ratio for a
vertical poster?
How should POV handle this?
The way it currently works (and which I approve of), is that aspect
ratio is set in the scene file, and resolution is completely independent
of it. That is, every time you render a scene file, the picture will
fill exactly the same shape, with all the output pixels squished into
that shape. If you want square pixels, then you need to make sure that
your file aspect ratio matches the camera aspect ratio; if you have (for
some reason) non-square pixels, then you can adjust your file ratio
appropriately.
Perhaps a sensible compromise would be that if only the width or height
of the file is set, and not the other, POV will assume square pixels and
adjust the other according to the camera aspect ratio. That is, if you
set +w1600, and don't set height, POV will check the camera aspect ratio
(up and right vectors) and, in the case of the default 4:3, set +h1200
on its own (and other values according to other ratios). This would
certainly make scaling images easier.
--
Chambers
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scott wrote:
> within POV or with some external tool). If the default POV camera
> behaviour matched what most people want to do when showing a 4:3 image
> on a 16:9 device
What do most people want to do in this situation?
Some (myself) approve of letterboxing. Others prefer pan&scan. What
should POV do, that appeases both groups?
--
Chambers
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Warp <war### [at] tagpovrayorg> wrote:
>
> So my question stands: Why can't you do the exact same thing with a
> povray-generated image as you would do with a photo?
>
I have published products at zazzle.com where I have povray generate the white
border around the image. Some of these are 1:1, some are 2:1. It soon becomes
a labor-saving device when you generate 100 of these products. Before you call
me petty, I've sold about a dozen of them.
If the docs were to empower someone to understand the camera, none of this
discussion would be necessary-- it wouldn't have been started by me! :) The
docs fail because they don't teach someone how to create an object that
precisely covers the screen, regardless of pixel aspect ratio or camera angle.
Once I figured out how to do it, I wondered if it were a cleanly written
algorithm. 4:3 is the tripping point.
Again, I'd say let's step back from the issue of forcing the developers to go
rewrite povray. One thing that troubles me in this discussion is the concept
that there are petty uses of povray, that povray is only for certain noble
tasks. Don't worry about anything that could also be done by mouse-dragging in
photoshop (like cropping to get certain aspect ratios-- imagine doing THAT for
a 2000-frame animation!!!) Suppose I were able to find an animation contest
(didn't in 5 m of googling) that required non 4:3 aspect ratio. Would you say
povray is not for professional animation contests? When you critique a
critique of the current system, think BIG, not small.
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