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I've read that Povray 4.0 code, if I am not wrong, will be a porting of old
3.6 features into 3.7 architecture.
So, why not to introduce some new features? I think to features we find in
Yafray, Blender, etc. But also features introduced in MegaPov or not yet
introduced (patches not yet merged).
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"Antonio Ferrari" <nomail@nomail> wrote:
> I've read that Povray 4.0 code, if I am not wrong, will be a porting of old
> 3.6 features into 3.7 architecture.
>
> So, why not to introduce some new features? I think to features we find in
> Yafray, Blender, etc. But also features introduced in MegaPov or not yet
> introduced (patches not yet merged).
No, 3.7 is the porting of 3.6 features into 3.7 architecture.
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> No, 3.7 is the porting of 3.6 features into 3.7 architecture.
And in 4.0 there will be new features or will be simply a revision of 3.7?
What's new in 4.0?
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>> No, 3.7 is the porting of 3.6 features into 3.7 architecture.
>
> And in 4.0 there will be new features or will be simply a revision of 3.7?
> What's new in 4.0?
>
There are no plans for new features yet, but it will be mostly
rewritten, so lots of possibilities...
See this post:
http://news.povray.org/povray.general/message/%3C46e091ef$1@news.povray.org%3E
(or search Message-ID <46e091ef$1@news.povray.org> if you use a proper
newsreader)
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> I've read that Povray 4.0 code, if I am not wrong, will be a porting of old
> 3.6 features into 3.7 architecture.
>
> So, why not to introduce some new features? I think to features we find in
> Yafray, Blender, etc. But also features introduced in MegaPov or not yet
> introduced (patches not yet merged).
Let's build a "new features" list, properly researched (get as much
information as possible about that feature, theory, papers, code
samples, visual samples) and properly sorted (by category : core
rendering, objects, textures,...).
For example :
- "bokeh"
- sub-category of supersapling / focal blur
- general reference : http://en.wikipedia.org/wiki/Bokeh
- CG images samples : http://www.flarg.com/bokeh.html
- used in these renderers : brazil, vray,...
- theory/papers : http://portal.acm.org/citation.cfm?id=1242155
- implemented in MLPOV (should ask permission to author)
- ...
It would then be easier for developers who are seeking for
something to add to quickly evaluate the feasibility of a
feature.
Fabien.
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Fa3ien <fab### [at] yourshoesskynetbe> wrote:
> > I've read that Povray 4.0 code, if I am not wrong, will be a porting of old
> > 3.6 features into 3.7 architecture.
> >
> > So, why not to introduce some new features? I think to features we find in
> > Yafray, Blender, etc. But also features introduced in MegaPov or not yet
> > introduced (patches not yet merged).
>
> Let's build a "new features" list, properly researched (get as much
> information as possible about that feature, theory, papers, code
> samples, visual samples) and properly sorted (by category : core
> rendering, objects, textures,...).
>
> For example :
> - "bokeh"
> - sub-category of supersapling / focal blur
> - general reference : http://en.wikipedia.org/wiki/Bokeh
> - CG images samples : http://www.flarg.com/bokeh.html
> - used in these renderers : brazil, vray,...
> - theory/papers : http://portal.acm.org/citation.cfm?id=1242155
> - implemented in MLPOV (should ask permission to author)
> - ...
>
> It would then be easier for developers who are seeking for
> something to add to quickly evaluate the feasibility of a
> feature.
>
> Fabien.
You have perfectly understood what I intended. So, let's write a list!
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>> I've read that Povray 4.0 code, if I am not wrong, will be a porting
>> of old
>> 3.6 features into 3.7 architecture.
>>
>> So, why not to introduce some new features? I think to features we
>> find in
>> Yafray, Blender, etc. But also features introduced in MegaPov or not yet
>> introduced (patches not yet merged).
>
> Let's build a "new features" list, properly researched (get as much
> information as possible about that feature, theory, papers, code
> samples, visual samples) and properly sorted (by category : core
> rendering, objects, textures,...).
>
> For example :
> - "bokeh"
> - sub-category of supersapling / focal blur
> - general reference : http://en.wikipedia.org/wiki/Bokeh
> - CG images samples : http://www.flarg.com/bokeh.html
> - used in these renderers : brazil, vray,...
> - theory/papers : http://portal.acm.org/citation.cfm?id=1242155
> - implemented in MLPOV (should ask permission to author)
> - ...
>
> It would then be easier for developers who are seeking for
> something to add to quickly evaluate the feasibility of a
> feature.
>
> Fabien.
Seems like the best place for such a thing is the wiki. I wonder if Jim
finished setting it up.
(see povray.general/<47126c2d$1@news.povray.org>)
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On Sat, 27 Oct 2007 17:05:05 -0300, Nicolas Alvarez wrote:
> Seems like the best place for such a thing is the wiki. I wonder if Jim
> finished setting it up.
There are some software dependencies for the mathy stuff that need to be
installed by Chris; there's also the authentication system that needs to
be setup as well, and that piece is not yet ready.
Jim
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Mine isn't too difficult or anything really new, but here it is.
The addition of F-Stops into the camera focal blur. Instead of having
non-related aperture numbers, have them in two forms. 1) The numbers already
in pov. 2) F-Stop functions.
aperture = 24
or
aperture = f6.8
Just a simple little addition.
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"Antonio Ferrari" <nomail@nomail> wrote:
> I've read that Povray 4.0 code, if I am not wrong, will be a porting of old
> 3.6 features into 3.7 architecture.
>
> So, why not to introduce some new features?
A couple ideas about cameras, both[I think] fairly trivial.
(1) Currently, if I understand correctly, if multiple cameras are included in a
scene file only one will be used. It would be useful to be able to include
multiple cameras and have each used in turn (like the familiar scene at a
tourist site when everybody hands their camera to the tour guide to take the
same shot of the group!) This would however need some way to disambiguate the
image name, perhaps an extra "camera_name" field in the camera definition.
(2) Currently there are cameras with parallel rays and cameras with diverging
pencils of rays. How about a keyword that would allow a camera to "shoot in
form infinity" along a converging pencil of rays? The result, if mapped onto a
sphere, would be something like a "Termesphere"(tm), or like the images used
by Poser and similar programs to store faces.
-Robert Dawson
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