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In posting some slope_map{} images over in the pbi forum:
http://news.povray.org/povray.binaries.images/thread/%3C6746f73c%241%40news.povray.org%3E/
I had the thought I've not mentioned an older change in the yuqk fork
which makes general wave modifiers, like sine_wave, illegal in the
normal{} block context.
normal {
wood
sine_wave // The yuqk parser flags this as illegal!
}
The reasons are the results are unstable in current official releases of
POV-Ray. Some examples:
---
normal {
bumps // normal perturbation is used over bumps value pattern
triangle_wave // So, this does nothing at all. No parse errors
}
---
normal {
facets // There is only a normal perturbation
frequency 2 // This does nothing at all. No parse errors
}
--
normal {
wood
sine_wave // sine_wave replaces wood's triangle_wave default
}
normal {
pigment_pattern {
wood
color_map { // This the default map for all value patterns in yuqk
[0 rgb 0] // Official POV-Ray need
[1 rgb 1]
}
}
// sine_wave below is chained after the wood's default triangle_wave
sine_wave
}
---
The yuqk fork in making the normal context illegal for the general value
pattern modifiers, forces the creation of pigment_pattern{} or
function{pattern {}} wrap contexts where the behavior is stable.
Aside: A pattern{} usable within normal{}, pigment{}, etc blocks with
direct access to the pattern's value in additional to the
pigment_pattern{} would be good to have too. The next release of the
yuqk fork changes pavement's 'pattern' keyword to 'ip_pattern' removing
one obstacle to a more general pattern{} capability. Maybe I'm dreaming
and pattern{} functionality cannot be extended for other reasons - I've
not gotten to actually trying to do it...
Bill P.
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