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With the yuqk fork, moved the jitter option of AnitAlias(AA) methods 1 &
2 to the same stochastic random number generator used already with
method 3 (boost::mt19937 2d double). Updates should be in R11 v0.6.5.0.
With this update, comes the ability to use Stochastic_Seed=n / +SSn with
yuqk's methods 1 & 2 jitter for render to render stability.
The yuqk fork has for some years run method 1&2 jitter again with random
2D vectors. This matching earlier POV-Ray behavior and the jitter
default is again off. See previous posts about the fixed set of jitter
samples currently in use with v3.7/v3.8 having shortcomings. Basically,
+-j with v3.7 / v3.8 is different, but only 'maybe' better or worse with
or without jitter for any given scene.
Lastly, enabled big jitter with method 3 too. Unlike methods 1 & 2 it is
not scaled smaller on the AA depth (+r). So, for sampling bleeding
slightly into adjacent pixels, use say, +j1.1. In other words, with
method 3 it's a scaling factor applied to the random sampling that is
'always' done over the entire square pixel with method 3.
Bill P.
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