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In the line of superellipsoid, I find
http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/supershape3d/
inspirational for a new native shape (not just a set of macro for a
parametric), the hard way (no mesh approximation), optimised with
dedicated code.
Input syntax should be as easy as for superellipsoid or torus/sphere/box,
not cryptic as a long list of parameters in a macro.
Native modulation, if possible, would be a big plus (making fun of shells)
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Le Forgeron <jgr### [at] freefr> wrote:
> the hard way (no mesh approximation)
A mesh would render a hundred times faster.
--
- Warp
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I would appreciate a brief synopsis of what exactly a "supershape" is. What
makes it so "super"? The webpage doesn't give a descriptions, just a formula
and a bunch of images.
Also, the cactus and butterflies image is very beautiful.
-Mike
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"SharkD" <nomail@nomail> wrote:
> I would appreciate a brief synopsis of what exactly a "supershape" is. What
> makes it so "super"? The webpage doesn't give a descriptions, just a formula
> and a bunch of images.
>
> Also, the cactus and butterflies image is very beautiful.
>
> -Mike
Mike, read the description of the 2d supershape at
http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/supershape/
Paul had a supershape contest a few years back - I never finished my entry :(
-Rob
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> Mike, read the description of the 2d supershape at
> http://local.wasp.uwa.edu.au/~pbourke/surfaces_curves/supershape/
>
> Paul had a supershape contest a few years back - I never finished my entry :(
>
> -Rob
Thanks! That page is a lot more illuminating.
-Mike
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