POV-Ray : Newsgroups : povray.pov4.discussion.general : Ray tracing algorithm Server Time
24 Nov 2024 07:46:22 EST (-0500)
  Ray tracing algorithm (Message 1 to 2 of 2)  
From: scott
Subject: Ray tracing algorithm
Date: 20 Feb 2008 03:22:30
Message: <47bbe346@news.povray.org>
This paper looks interesting from Intel, don't know if POV uses something 
like this already, but the speed-up factor compared to OpenRT looks very 
impressive (3x - 10x).  They claim that their algorithm results in only 1/3 
of the traversal steps being required during the trace, by grouping rays 
with similar paths in the scene together (I haven't studied the exact method 
yet).

ftp://download.intel.com/technology/computing/applications/download/mlrta.pdf

BTW I stumbled across this while looking at real time raytracing for the 
Cell processor.


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From: SharkD
Subject: Re: Ray tracing algorithm
Date: 25 Jun 2008 05:20:01
Message: <web.48620cbb6f4c8e296cf41d8b0@news.povray.org>
"scott" <sco### [at] laptopcom> wrote:
> This paper looks interesting from Intel, don't know if POV uses something
> like this already, but the speed-up factor compared to OpenRT looks very
> impressive (3x - 10x).  They claim that their algorithm results in only 1/3
> of the traversal steps being required during the trace, by grouping rays
> with similar paths in the scene together (I haven't studied the exact method
> yet).
>
> ftp://download.intel.com/technology/computing/applications/download/mlrta.pdf
>
> BTW I stumbled across this while looking at real time raytracing for the
> Cell processor.

I'm kind of curious about OpenRT. Could somebody sum up its current status? How
fast is it, and what kind of features are missing?

-Mike


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