I would like to see more font options.
It seems to me that fonts are done with splines, - possibly bezier curves? I
assume Pov-Ray has some way of retieving nodes from a font file to be able
to render the fonts. So this is what I would like to see:
node_count // identifier for total amount of nodes in the text object
node_pos(n) // co-ordinate of node n
node_norm(n) // inside normal of node n
This would make it possible to make nicely bevelled text by using bezier
patches to make text.
Am I way off track or would something like this be possible?
--
-Nekar Xenos-
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