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Something like this would be nice as well:
"Andycadd" <And### [at] comcastnet> wrote in message
news:web.45c62f86afa64057fedbe4b90@news.povray.org...
> Has anyone created a "pack and go" style tool for povray?
>
> Basically a tool to take the multiple include files
> and strip out all the unused items writing a single POV file sequenced
> for rendering.
>
> I ask because I tend to put all my new textures and shapes into a small
> number of files and then call them all during the first parse. I recently
> generated a bunch of color files from most of the paint companies and even
> larger image mapping files from the architectural finish companies
> (wallpapers, siding, etc...). Currently I cut and paste the textures I
> want from the very large, many thousand of textures, texture/material
> library files, this works but is not very convenient.
>
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> Something like this would be nice as well:
yeah, but whya tool when POV-Ray could do it automatically: putting all
relevant items in memory for parsing and rendering. I think that it
would accelerate parsing and rendering plus would safe some memory since
unused bojects/items wouldn't be "in scene" (memory). But I think
POV-Ray already does this optimization after parsing, I'm not sure, can
someone please verify this for us?
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