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hi,
"Kenneth" <kdw### [at] gmailcom> wrote:
> ...
> As in, taking any pre-made object and turning it into a triangle mesh surface--
> even objects with holes, voids, undercuts, etc. So far, I have solved only 'step
> A'-- finding regularly-spaced points on all the surfaces, without picking
> redundant points. Even that's not quite perfect, though. The *bigger* problem is
> how to logically connect those points to make triangles... which is the 'holy
> grail' of the entire scheme, of course!
ingo wrote/published a "meshmaker" macro[*], I guess you could explore that code
for ideas, there's also a "nagging feeling" of having forgotten another mesh2
generating macro published in the NGs.
[*] which I haven't to hand, sorry.
regards, jr.
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