POV-Ray : Newsgroups : povray.pov4.discussion.general : 3D warp repeat for primitives : Re: 3D warp repeat for primitives Server Time
13 Oct 2024 19:48:04 EDT (-0400)
  Re: 3D warp repeat for primitives  
From: Kenneth
Date: 7 Aug 2024 13:45:00
Message: <web.66b3b24dc952a06991c33a706e066e29@news.povray.org>
I'm a bit confused as to what the final result should be, or what it should look
like when applied(?) to your two infinite planes. (I'm actually not sure what
those planes are for.)

For endlessly repeating a textured 3D object (like a sphere) *as* 3D objects, a
simple or nested #for-loop construct would be the easy solution, with each
sphere offset of course; no 'repeat warp' necessary. But I sense that you're
seeking something different or more complex...possibly involving an 'object
pattern' use?

More details please!

----------
I haven't posted to the newsgroups in a long while-- real life and work have
taken up my time-- but I'm still reading the posts here. My so-called
'high-speed' internet connection has been problematic too; sometimes it works
fine, but most of the time it's as slow as molasses, and I can't even load a web
page. No idea why.

I've also been working for months on various schemes to tesselate a typical
pre-made POV-ray object (to eventually turn it directly into an .stl file for
3-D printing). I've solved *some* of the problems, but the overall solution
still eludes me :-\  I haven't given up though!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.