POV-Ray : Newsgroups : povray.pov4.discussion.general : Feature Request: "Multi-Pass" and "Tripple Buffer" Rendering? : Re: Feature Request: "Multi-Pass" and "Tripple Buffer" Rendering? Server Time
29 Feb 2024 22:36:46 EST (-0500)
  Re: Feature Request: "Multi-Pass" and "Tripple Buffer" Rendering?  
From: Theogott
Date: 3 Mar 2016 13:10:00
Message: <web.56d87cd8cbcef96eadb2e4f80@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> Tripple buffering is a very good way to speedup SCAN LINE rendering
> using some kind of shading engine. It's specialised for that kind of
> rendering.
> A geometric primitives based ray tracer can hardly benefit from it.

Maybe i used the wrong word. I described "Layered rendering".
Not buffered rendering.

Rendering Objects in diefferent layers, combining them at the end of the

Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.