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Mike Horvath <mik### [at] gmail com> wrote:
> If we have deformable meshes, then maybe we can have character
> animations with bones and rigging.
Yes, I do concede that posable meshes would be cool.
It most likely won't be supported natively, but my hope is to get a language
that is powerful and fast enough to reasonably add such support by means of
include files. (And yes, having deformable meshes implemented natively would
seem to be a prerequisite for that.)
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