I see a problem here, that has being taking place with the Pixar-renderman
already. And its being not solved, because it can't be solved: Lot of people
know about the .RIB file-format for the Pixar-Renderman but not very much people
know about, that you can program the renderer, like you can do as in Pov-Ray.
Simply, because almost nobody using this feature. Not because it wouldn't make
any sense, but just because you can use C++ the same as you can use Basic or
whatever. And whenever you have a question, there is simply nobody in a
community, able to help you.
The answers are from: "Hey I'm programming the Pixar renderman, but I'm using
another Language, sorry" to "I'm using C++, but sorry, I'm never use to program
the Pixar renderman"
Yes it's clearly a technical disadvantage to have one language only for a
renderer. But not every problem should by seen technically.
With lots of languages in PovRay you loose support - you fork the community into
several languages. PovRay won't get more users by having more languages.
Instead, people will be shocked of the "complexity" of PovRay, having no idea,
where to start. And simply never start, using it.
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