|
 |
"H. Karsten" <h-karsten()web.de> wrote:
> Hi people,
>
> in this post: web.4afb068fe011e9f5da6353d60@news.povray.org I'd suggest to
> support NURBS-surfaces is PovRay.
>
> Now I figured out that in MegaPov 0.6 support of NURBS already exist, including
> trimming!
No, I'm afraid that you are wrong Holger.
Bezier curves and rational Bezier curves are both subsets of NURBS curves.
The Bezier code in MegaPOV 0.6a (bezier2.c) seems to implement the de Casteljau
algorithm, which is not very usable for creating B-splines.
To create B-splines (and thereafter NURBS) one would typically use the Cox de
Boor algorithm.
--
Tor Olav
http://subcube.com
Post a reply to this message
|
 |