|
|
When like to have displacement instead of bump-mapping, you need to use
iso-surfaces.
Having real-micro-poly-displacement like having a normal{}, or a finish{} for
every object would be cool.
BTW.: The PixarRenderman uses real-micro-poly-displacement to generate
motion blur instead of multisampling of objects like MegaPov does. Its extreme
fast and the quality is *much* better. First and foremost, if you compare the
render times of these options, having the same quality.
Holger
Post a reply to this message
|
|