POV-Ray : Newsgroups : povray.pov4.discussion.general : Support of NURBS-Surfaces : Re: Support of NURBS-Surfaces Server Time
15 Oct 2024 15:32:46 EDT (-0400)
  Re: Support of NURBS-Surfaces  
From: H  Karsten
Date: 17 Nov 2009 22:15:01
Message: <web.4b0366101a8c6309da6353d60@news.povray.org>
"scott" <sco### [at] scottcom> wrote:
...
> Being able to render the patches directly without triangulating would be
> cool! I guess you "just" need a ray-patch intersection formula - does such
> a thing exist? Or use some kind of sampling method like media to find the
> surface? I have no idea if that will be any faster than splitting up into
> pixel sized triangles.

The Pixar Renderman is rendering NURBS and Patches without triangulation in
before.
Its very fast, saves times and space.

Holger


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