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Chambers <ben### [at] pacificwebguycom> wrote:
> > So, um... with 1) to 3) done to the SDL, what exactly would *remain* of the
> > existing one?
>
> The imperative nature, plus the current syntax for object (and
> texture/pattern/et al) creation.
>
> Ie, we DON'T need
>
> new SDL.Object.Sphere {
> Radius: 4.0f;
> Center: new SDL.Unit.Vector3(4.5f,1.5,3.0f);
> Texture: new SDL.Pattern.Texture {
> Pigment: new SDL.Pattern.Pigment {
> Pattern: SDL.Pattern.Predefined.Solid;
> Color: new SDL.Unit.Vector3(1.0f,0.5f,0.0f);
> }
> }
> }
I take it as understood that we do *NOT* want any such syntax in a POV 4 SDL.
Yes, indeed, I'd rather stick to the current SDL than use such a monster.
That's why I kept lamenting about the shortcomings of Lua and the like in this
particular respect.
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