Chambers <ben### [at] pacificwebguycom> wrote:
> Kyle wrote:
> > This simplistic example does not demonstrate how helpful this functionality would
be. A better
> > example is a recent scene that I was working on in which I was building a brick
road. I defined a
> > section of road as a union of 36x100 randomly textured bricks. I then placed the
> > end-to-end to form the complete road. I wanted to have lines on the road too, but
> > waviness to the lines for more realism. Overlaying a texture on the entire road
would be the
> > simplest method, providing there was a method to do so.
> In this example, you could actually place all the bricks in a union and
> give them a single texture block.
> ...Ben Chambers
I think what he wants to achieve, is to have the subtextures for each brick
different by some degree and applied to each brick individually.
There are some ways this could be achieved with a single texture block, but they
would tend to be very complex, a texture overlay would be a lot simpler.
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