On 11/13/23 08:45, William F Pokorny wrote:
> The complication is the mesh / mesh2 parsing is different and I'm not
> yet sure if things all work the same way there. I'll have to dig some more.
It appears the mesh / mesh2 code was already working as yuqk's
smooth_triangle was just updated to work - except there are no
degenerate warnings for the normal cases considered degenerate by
Think I'll leave it as is for now. If there are many triangles people
are going to use mesh / mesh2 anyhow.
Post a reply to this message