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Am 22.01.2019 um 12:27 schrieb Kenneth:
> Depending on the bump_size (the 0.001, vs. a larger value), the resulting image
> *might* look a bit noisy-- but my own recourse would be to render the scene
> with, say, 5 frames of an animation (no camera movement, but moving the bumps
> pattern in x via the clock, by some large random amount; then bring those
> images back into POV-Ray and 'average' them together (using the'average'
> pattern) and then re-photograph the result 1-to-1 for the *final* render. This
> should help blend the noise.
As I said, the new anti-aliasing mode 3 is your friend there: Just scale
the bumps small enough, and it will take care of the rest, no extra work
needed. It does this by randomly jittering the sample rays within the
pixel, and adapting the number of samples to the variance it finds.
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