Le 08/12/2018 à 14:36, Bald Eagle a écrit :
> Hi Matthias,
> I haven't played around much with the different types of cameras, but perhaps
> you could do on or both of two things.
> I know that people have been playing around with stereograms and anaglyphs -
> since those "overlay two slightly different views", then perhaps that's a way to
> do what you want - only with two very different views.
> You may also want to investigate the mesh camera and user-defined camera in
> Also, I recall that with hgPOVRay, Jerome Grimbert (LeForgeron) and others were
> experimenting with multiple camera views in a single render - it might have been
> MegaPOV or UberPOV....
you might be interested in:
* stereo (side by side), bottom of page
* omni_directional_stereo (ODS, full sphere view, twice, on top of each
* grid (as many camera as you want, and for each whatever you want), top
The two first ones assumes a pair of eyes, horizontally spaced (along
right vector), and then allow some tuning of their parameters.
The grid replaces the picture to produce with a, wait for it, grid of
cameras. The split of the picture is regular, but can be different for
each direction (e.g. 3x1, 2x2 and 1x3 are possible). Each element of the
grid get its own camera identifier. And recursion is allowed, you can
have a grid in a grid... and so on.
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