POV-Ray : Newsgroups : povray.pov4.discussion.general : Feature Request: "Multi-Pass" and "Tripple Buffer" Rendering? : Re: Feature Request: "Multi-Pass" and "Tripple Buffer" Rendering? Server Time
24 Feb 2024 18:39:15 EST (-0500)
  Re: Feature Request: "Multi-Pass" and "Tripple Buffer" Rendering?  
From: Le Forgeron
Date: 3 Mar 2016 13:37:47
Message: <56d8847b$1@news.povray.org>
Le 03/03/2016 19:05, Theogott a écrit :
> Alain <kua### [at] videotronca> wrote:
>> Tripple buffering is a very good way to speedup SCAN LINE rendering
>> using some kind of shading engine. It's specialised for that kind of
>> rendering.
>> A geometric primitives based ray tracer can hardly benefit from it.
> Maybe i used the wrong word. I described "Layered rendering".
> Not buffered rendering.
> Rendering Objects in diefferent layers, combining them at the end of the
> process.

When you insert refraction with ior, you soon find that layers work better per light
source, allowing a fast adjustment of the colour of each light (including intensity).

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