POV-Ray : Newsgroups : povray.pov4.discussion.general : Random POV-Ray 4 SDL proposal, #2 : Re: Random POV-Ray 4 SDL proposal, #2 Server Time
12 Jun 2024 17:44:08 EDT (-0400)
  Re: Random POV-Ray 4 SDL proposal, #2  
From: Mike Horvath
Date: 21 Jan 2016 00:42:08
Message: <56a06fb0$1@news.povray.org>
On 1/20/2016 11:50 AM, Theogott wrote:
> If you make substantial changes in the SDL, while still trying to keep
> compatibility with the "old" SDL, a
> #version XY;
> will from then be necessary. And if its missing ... its by default the new SDL.
> Ok, so if thats also "whats your wish" Post,
>  From my standpoint i would like to see more structures like procedures and
> subprogrammes with local variables.
> The possibility to make "Libraries" of include files with local variables and
> local procedures.
> Possibility of coordinates, Textures as well as Objects as parameter for input
> and output.
> Inside the procedure all Object/Texture attributes can then be altered.
> And if we talk about meshes ... its also an object that could be altered inside
> a procedure.
> This way you can define Libraries that that will "deform" an "input-Object" and
> return it as an Object, or as an mesh.
> And if we have that its not a large step to allow "Collections of Objects" as
> variable and as Parameter. Because this is just a List and a Loop around the the
> Single Object.
> Then you can pass a whole scene to a library for transformation.

If we have deformable meshes, then maybe we can have character 
animations with bones and rigging.


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