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On 1/20/2016 11:50 AM, Theogott wrote:
> If you make substantial changes in the SDL, while still trying to keep
> compatibility with the "old" SDL, a
> #version XY;
> will from then be necessary. And if its missing ... its by default the new SDL.
>
> Ok, so if thats also "whats your wish" Post,
>
> From my standpoint i would like to see more structures like procedures and
> subprogrammes with local variables.
>
> The possibility to make "Libraries" of include files with local variables and
> local procedures.
>
> Possibility of coordinates, Textures as well as Objects as parameter for input
> and output.
>
> Inside the procedure all Object/Texture attributes can then be altered.
>
> And if we talk about meshes ... its also an object that could be altered inside
> a procedure.
>
> This way you can define Libraries that that will "deform" an "input-Object" and
> return it as an Object, or as an mesh.
>
> And if we have that its not a large step to allow "Collections of Objects" as
> variable and as Parameter. Because this is just a List and a Loop around the the
> Single Object.
>
> Then you can pass a whole scene to a library for transformation.
>
If we have deformable meshes, then maybe we can have character
animations with bones and rigging.
Mike
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