Am 13.05.2012 21:30, schrieb ingo:
> in news:firstname.lastname@example.org H. Karsten wrote:
>> 2D by script to be used
>> for textures?
> SVG would be nice to have,
... and probably complicated to implement. After all, the normal use
case for rendering SVG is to rasterize the image, i.e. convert it to a
classic bitmap image. Even for /that/ it appears to be difficult to find
a suitable free platform-independent library. And it doesn't give you
any significant benefit over converting the SVG to a bitmap format using
some external tool. In order to take full advantage of SVG, we'd need a
library capable of probing random points of the image /without/
converting it to a bitmap first. I doubt that any such library does
exist at all, let alone a free platform-independent one.
And no, I'm pretty sure the POV-Ray dev team will not put any effort in
writing such a library themselves, due to the complexity of the format.
Then again, if anyone not yet involved in POV-Ray development would be
willing to pick up that glove, they might find themselves welcome.
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