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Am 09.11.2011 07:06, schrieb Gyscos:
> So considering the engine itself is at full capacity, you have only two options
> to speed up the rendering.
> The first is, as you mentioned, distributing the load. Rendering subset of an
> image is easy with just a few INI parameters, same for an animation.
As a matter of fact, the architectural changes in POV-Ray 3.7 that
allowed for multi-core support were originally implemented for network
cluster rendering support, and that feature still remains high on the
agenda. The advent of multi-core processors just has provided an
unexpected opportunity to benefit from that ongoing development even
before it is fully completed.
(At least that's the big picture, which doesn't hold for every detail.
For instance, the current multi-core radiosity implementation is just an
interim solution, and will have to be changed again for network
rendering support.)
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