POV-Ray : Newsgroups : povray.pov4.discussion.general : Faster and even faster POVRay : Re: Faster and even faster POVRay Server Time
4 Dec 2023 01:24:17 EST (-0500)
  Re: Faster and even faster POVRay  
From: clipka
Date: 9 Nov 2011 14:34:38
Message: <4ebad5ce@news.povray.org>
Am 09.11.2011 07:06, schrieb Gyscos:

> So considering the engine itself is at full capacity, you have only two options
> to speed up the rendering.
> The first is, as you mentioned, distributing the load. Rendering subset of an
> image is easy with just a few INI parameters, same for an animation.

As a matter of fact, the architectural changes in POV-Ray 3.7 that 
allowed for multi-core support were originally implemented for network 
cluster rendering support, and that feature still remains high on the 
agenda. The advent of multi-core processors just has provided an 
unexpected opportunity to benefit from that ongoing development even 
before it is fully completed.

(At least that's the big picture, which doesn't hold for every detail. 
For instance, the current multi-core radiosity implementation is just an 
interim solution, and will have to be changed again for network 
rendering support.)

Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.